Saturday, February 11, 2012
Nagi Zbrush
ZBrushing the model! Still tweaking the hands and legs to where I'm happy with them, but for the most part this is done.
Wednesday, February 1, 2012
Monday, January 23, 2012
Nagi Model Sheet
Plus the creation process for this character.
Nagi is a guide who, with her hood up, can see in what might be considered 'pitch black'.
I had a good idea of what I wanted this character to look like, so the process went smoother than other characters.

Color schemes.

"Finalized" design.

Character sheet

Model sheet.

I normally don't share this, but I managed to remember to save all the steps that went into creating her, and thus decided to share my process.
Next comes the model!
Nagi is a guide who, with her hood up, can see in what might be considered 'pitch black'.
I had a good idea of what I wanted this character to look like, so the process went smoother than other characters.

Color schemes.

"Finalized" design.

Character sheet
Model sheet.

I normally don't share this, but I managed to remember to save all the steps that went into creating her, and thus decided to share my process.
Next comes the model!
Thursday, January 12, 2012
Raptor Test Animation
Test animation. I'm still trying to get the knack for compressing videos without slaughtering the quality, but everything is still clear.
Wednesday, December 7, 2011
Riding Raptor

Tried out 4K maps for this beast. I like and don't like it. On on hand I get get a lot of detail in and it makes it easier for me to be loose, on the other it's also very easy to get unruly and it's easy to focus too much on details and makes things look bad later.
I am going to probably re-rig the model, and tweak it some more should I decide to animate this model. But for now I am going to call it "done".
Based on this concept:
Art by me.Render from another view. Before I fixed the ugly seam.
Sunday, June 5, 2011
Bust Sculpt
Thursday, June 2, 2011
Emaciated
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