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Showing posts with label WIP. Show all posts
Showing posts with label WIP. Show all posts

Tuesday, April 12, 2016

More progress


So funny story: After I moved on to the antlers I realized my UV maps were not set up in such a way that would allow me to get the detail I needed.

To remedy this I ended up redoing about 85-90% of them.

But the result is much better and! I have progress to share that is considerable. All I've got left in terms of fur rendering is the back legs and hooves, and then I can move on to antlers and crystals. Once I finish the textures I'm hoping I can finally pose and render this literal beast.

Tuesday, March 29, 2016

Sleeper Progress


I feel like a fool for 1. taking such long breaks between texturing this and 2. taking so long to figure out unlit rendering. I am the fool, it is me.

Working on texturing the main body at this point. I'm still not entirely sure the direction I'm going, which is part of why it's taking so long, but I like the result I've got so far. I need to go back in and break up the fur on the neck to not be so uniform but otherwise I am pleased so far with the results.

Sunday, September 13, 2015

Started texturing the Sleeper Model. Also started a centaur model, based losely off the goddess Epona. Or at least, for the sake of simplicity, I'm calling her Epona.




I worked on this model a few months ago, and ended up not liking the direction it was going, so I've spent today fixing the hair and  face, and completely scrapped the clothes to try again. Here's hoping round 2 goes better.




I'm also going to most likely have to reposition her arms. I'm not sure what possessed me to model them like that...

Also, before I forget, here is progress on the Sleeper model. Texturing it right now



And one unlit, dirty render to show the transparency on the fur:




That's all for now!


Tuesday, June 30, 2015

Not a lot to update on the Sleeper model, as I'm trying to rig it and that is taking a lot longer than I anticipated. Instead, have this other model I'm almost done with:



Sitting at about 3K tris, also in the process of being rigged. Digitigrade legs are hard to rig and make deform properly.
Design originally by Sarah Jolley

Sunday, May 31, 2015

Have an update, with 3D stuff!

Some artist friends and I did a sort of round robin with character concepts, where we roughed out a bunch of ideas then passed them along to see what would happen with the final product for a Guardian design. The only thing we all were in immediate agreement on was crazy antlers.

So my initial brush sketches where I tried to get an idea for the silhouette:



and then Alyson Phillips ended up doing our final Concept image for the creature, which I then have modeled. This is the base mesh, the UV's our laid out. All it needs is texture which will come in the next week or two, hopefully. Barring any outside work.

(Final Concept by Alyson Phillips)

 Current renders:


Tuesday, November 12, 2013

Base model concept.

Thursday, October 31, 2013

Base mesh of Lil Bastet. I received the artist's permission to model the entire series, and I'm starting with her.

Currently unwrapping her, then will throw her into Zbrush for some detailing then retop her. Currently she's at roughly 1700 tris. Hoping to get considerably lower than that.

Friday, August 27, 2010

Knight Girl WIP

Progress on my knight girl. Her armor is pretty much finished. Just need to tweak a few areas, then add in her hair and it will be time for detailing in ZBrush.







Until next time

Friday, August 13, 2010

Female Base Mesh



Base model for a knight girl I'm going to be modeling. Model tweaked from another base mesh I had made.

Time to start making armor.

~Julee