Showing posts with label WIP. Show all posts
Showing posts with label WIP. Show all posts
Tuesday, April 12, 2016
More progress
So funny story: After I moved on to the antlers I realized my UV maps were not set up in such a way that would allow me to get the detail I needed.
To remedy this I ended up redoing about 85-90% of them.
But the result is much better and! I have progress to share that is considerable. All I've got left in terms of fur rendering is the back legs and hooves, and then I can move on to antlers and crystals. Once I finish the textures I'm hoping I can finally pose and render this literal beast.
Tuesday, March 29, 2016
Sleeper Progress
I feel like a fool for 1. taking such long breaks between texturing this and 2. taking so long to figure out unlit rendering. I am the fool, it is me.
Working on texturing the main body at this point. I'm still not entirely sure the direction I'm going, which is part of why it's taking so long, but I like the result I've got so far. I need to go back in and break up the fur on the neck to not be so uniform but otherwise I am pleased so far with the results.
Sunday, September 13, 2015
Started texturing the Sleeper Model. Also started a centaur model, based losely off the goddess Epona. Or at least, for the sake of simplicity, I'm calling her Epona.
I worked on this model a few months ago, and ended up not liking the direction it was going, so I've spent today fixing the hair and face, and completely scrapped the clothes to try again. Here's hoping round 2 goes better.
I'm also going to most likely have to reposition her arms. I'm not sure what possessed me to model them like that...
Also, before I forget, here is progress on the Sleeper model. Texturing it right now
And one unlit, dirty render to show the transparency on the fur:
That's all for now!
I worked on this model a few months ago, and ended up not liking the direction it was going, so I've spent today fixing the hair and face, and completely scrapped the clothes to try again. Here's hoping round 2 goes better.
I'm also going to most likely have to reposition her arms. I'm not sure what possessed me to model them like that...
Also, before I forget, here is progress on the Sleeper model. Texturing it right now
And one unlit, dirty render to show the transparency on the fur:
That's all for now!
Tuesday, June 30, 2015
Not a lot to update on the Sleeper model, as I'm trying to rig it and that is taking a lot longer than I anticipated. Instead, have this other model I'm almost done with:
Sitting at about 3K tris, also in the process of being rigged. Digitigrade legs are hard to rig and make deform properly.
Design originally by Sarah Jolley
Sitting at about 3K tris, also in the process of being rigged. Digitigrade legs are hard to rig and make deform properly.
Design originally by Sarah Jolley
Sunday, May 31, 2015
Have an update, with 3D stuff!
Some artist friends and I did a sort of round robin with character concepts, where we roughed out a bunch of ideas then passed them along to see what would happen with the final product for a Guardian design. The only thing we all were in immediate agreement on was crazy antlers.
So my initial brush sketches where I tried to get an idea for the silhouette:
and then Alyson Phillips ended up doing our final Concept image for the creature, which I then have modeled. This is the base mesh, the UV's our laid out. All it needs is texture which will come in the next week or two, hopefully. Barring any outside work.
Current renders:
Some artist friends and I did a sort of round robin with character concepts, where we roughed out a bunch of ideas then passed them along to see what would happen with the final product for a Guardian design. The only thing we all were in immediate agreement on was crazy antlers.
So my initial brush sketches where I tried to get an idea for the silhouette:
and then Alyson Phillips ended up doing our final Concept image for the creature, which I then have modeled. This is the base mesh, the UV's our laid out. All it needs is texture which will come in the next week or two, hopefully. Barring any outside work.
(Final Concept by Alyson Phillips)
Current renders:
Tuesday, November 12, 2013
Thursday, October 31, 2013
Friday, August 27, 2010
Knight Girl WIP
Friday, August 13, 2010
Female Base Mesh
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