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Thursday, October 20, 2016

Undertale!


I whipped this up for the Undertale Anniversary in about a day, and even going back and looking at it now, I'm still rather pleased with the result.

Sunday, May 15, 2016

Sleeper


Hey look! I finished this finally!!

I also learned I don't actually own After Effects so I ended up using a screen cap software to get in Maya video of the animation I quickly did to get an idea of movement, which is why there are no alphas on it in the video.

Still! The model is finished, it's rigged well enough to be usable, and I'm very pleased with the result, even if it took me many, many hours to do.

Tuesday, April 12, 2016

Stardew Valley


I've been playing a lot of Stardew Valley recently and let me tell you, it is such a time sink.

More progress


So funny story: After I moved on to the antlers I realized my UV maps were not set up in such a way that would allow me to get the detail I needed.

To remedy this I ended up redoing about 85-90% of them.

But the result is much better and! I have progress to share that is considerable. All I've got left in terms of fur rendering is the back legs and hooves, and then I can move on to antlers and crystals. Once I finish the textures I'm hoping I can finally pose and render this literal beast.

Tuesday, March 29, 2016

Sleeper Progress


I feel like a fool for 1. taking such long breaks between texturing this and 2. taking so long to figure out unlit rendering. I am the fool, it is me.

Working on texturing the main body at this point. I'm still not entirely sure the direction I'm going, which is part of why it's taking so long, but I like the result I've got so far. I need to go back in and break up the fur on the neck to not be so uniform but otherwise I am pleased so far with the results.

Thursday, October 8, 2015

I finished up Epona in about 10 days after having to deal with other stuff. Overall, I'm really happy with the result for the time I finished in. There are some seams that I can't get rid of, no matter what I do, and I'm not entirely certain they're texture/normal related. I'm not sure how to solve the problem, in any case..

But! Regardless, I am very pleased with the result. If I changed anything right now, it would be her face, and that would mostly just be giving it an expression.

Sunday, September 13, 2015

Started texturing the Sleeper Model. Also started a centaur model, based losely off the goddess Epona. Or at least, for the sake of simplicity, I'm calling her Epona.




I worked on this model a few months ago, and ended up not liking the direction it was going, so I've spent today fixing the hair and  face, and completely scrapped the clothes to try again. Here's hoping round 2 goes better.




I'm also going to most likely have to reposition her arms. I'm not sure what possessed me to model them like that...

Also, before I forget, here is progress on the Sleeper model. Texturing it right now



And one unlit, dirty render to show the transparency on the fur:




That's all for now!


Tuesday, June 30, 2015

Not a lot to update on the Sleeper model, as I'm trying to rig it and that is taking a lot longer than I anticipated. Instead, have this other model I'm almost done with:



Sitting at about 3K tris, also in the process of being rigged. Digitigrade legs are hard to rig and make deform properly.
Design originally by Sarah Jolley

Sunday, May 31, 2015

Have an update, with 3D stuff!

Some artist friends and I did a sort of round robin with character concepts, where we roughed out a bunch of ideas then passed them along to see what would happen with the final product for a Guardian design. The only thing we all were in immediate agreement on was crazy antlers.

So my initial brush sketches where I tried to get an idea for the silhouette:



and then Alyson Phillips ended up doing our final Concept image for the creature, which I then have modeled. This is the base mesh, the UV's our laid out. All it needs is texture which will come in the next week or two, hopefully. Barring any outside work.

(Final Concept by Alyson Phillips)

 Current renders:


Monday, March 23, 2015



I may or may not have characters for a thing. The twins came out a little weird but overall for some quick concepts it gets the job done

Thursday, January 29, 2015

Cervitaur/Forest spirit concept. I might turn it into a model, see if I can play with blend shapes to make the antlers morph.

Until then it's just a rough concept.

Tuesday, November 11, 2014


I recently watched Over the Garden Wall and what a fantastic show that is.


One more bit of Gravity Falls fanart because the episode "Sock Opera" was really fantastic.


I really enjoy Gravity Falls, and what started out as a couple warm up sketches quickly became finished pieces. Whoops.





Private commission for a client who wanted a reference for his hexapodal alien race. Not gonna lie, I enjoy making four armed things, a lot.




Some Kaiju busts I did for prints. I plan to do a bunch more but I'm going to do them in batches to keep form burning out.

Thursday, July 10, 2014


Playing around in Zbrush with zspheres. About ~90 minutes.

Model of a female hero, age 5.

Friday, April 11, 2014

Finished Bastet up!

There are some hiccups in the rig that I forgot to account for, but they are super simple to fix and as of right now I just wanted to get her posed.

On to other projects!

Monday, April 7, 2014

Remember this thing?!

I've had to put the Lil Egypt series aside for a long time to work on contract stuff, but now that my contracts are over I picked it back up and hammered Bastet out over the past few days.

I plan to rig, pose and get some nice renders of her over the course of the week, while also working on some other models.