I finished up Epona in about 10 days after having to deal with other stuff. Overall, I'm really happy with the result for the time I finished in. There are some seams that I can't get rid of, no matter what I do, and I'm not entirely certain they're texture/normal related. I'm not sure how to solve the problem, in any case..
But! Regardless, I am very pleased with the result. If I changed anything right now, it would be her face, and that would mostly just be giving it an expression.
Thursday, October 8, 2015
Sunday, September 13, 2015
Started texturing the Sleeper Model. Also started a centaur model, based losely off the goddess Epona. Or at least, for the sake of simplicity, I'm calling her Epona.
I worked on this model a few months ago, and ended up not liking the direction it was going, so I've spent today fixing the hair and face, and completely scrapped the clothes to try again. Here's hoping round 2 goes better.
I'm also going to most likely have to reposition her arms. I'm not sure what possessed me to model them like that...
Also, before I forget, here is progress on the Sleeper model. Texturing it right now
And one unlit, dirty render to show the transparency on the fur:
That's all for now!
I worked on this model a few months ago, and ended up not liking the direction it was going, so I've spent today fixing the hair and face, and completely scrapped the clothes to try again. Here's hoping round 2 goes better.
I'm also going to most likely have to reposition her arms. I'm not sure what possessed me to model them like that...
Also, before I forget, here is progress on the Sleeper model. Texturing it right now
And one unlit, dirty render to show the transparency on the fur:
That's all for now!
Tuesday, June 30, 2015
Not a lot to update on the Sleeper model, as I'm trying to rig it and that is taking a lot longer than I anticipated. Instead, have this other model I'm almost done with:
Sitting at about 3K tris, also in the process of being rigged. Digitigrade legs are hard to rig and make deform properly.
Design originally by Sarah Jolley
Sitting at about 3K tris, also in the process of being rigged. Digitigrade legs are hard to rig and make deform properly.
Design originally by Sarah Jolley
Sunday, May 31, 2015
Have an update, with 3D stuff!
Some artist friends and I did a sort of round robin with character concepts, where we roughed out a bunch of ideas then passed them along to see what would happen with the final product for a Guardian design. The only thing we all were in immediate agreement on was crazy antlers.
So my initial brush sketches where I tried to get an idea for the silhouette:
and then Alyson Phillips ended up doing our final Concept image for the creature, which I then have modeled. This is the base mesh, the UV's our laid out. All it needs is texture which will come in the next week or two, hopefully. Barring any outside work.
Current renders:
Some artist friends and I did a sort of round robin with character concepts, where we roughed out a bunch of ideas then passed them along to see what would happen with the final product for a Guardian design. The only thing we all were in immediate agreement on was crazy antlers.
So my initial brush sketches where I tried to get an idea for the silhouette:
and then Alyson Phillips ended up doing our final Concept image for the creature, which I then have modeled. This is the base mesh, the UV's our laid out. All it needs is texture which will come in the next week or two, hopefully. Barring any outside work.
(Final Concept by Alyson Phillips)
Current renders:
Monday, March 23, 2015
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