Thursday, October 20, 2016


I whipped this up for the Undertale Anniversary in about a day, and even going back and looking at it now, I'm still rather pleased with the result.

Sunday, May 15, 2016


Hey look! I finished this finally!!

I also learned I don't actually own After Effects so I ended up using a screen cap software to get in Maya video of the animation I quickly did to get an idea of movement, which is why there are no alphas on it in the video.

Still! The model is finished, it's rigged well enough to be usable, and I'm very pleased with the result, even if it took me many, many hours to do.

Tuesday, April 12, 2016

Stardew Valley

I've been playing a lot of Stardew Valley recently and let me tell you, it is such a time sink.

More progress

So funny story: After I moved on to the antlers I realized my UV maps were not set up in such a way that would allow me to get the detail I needed.

To remedy this I ended up redoing about 85-90% of them.

But the result is much better and! I have progress to share that is considerable. All I've got left in terms of fur rendering is the back legs and hooves, and then I can move on to antlers and crystals. Once I finish the textures I'm hoping I can finally pose and render this literal beast.

Tuesday, March 29, 2016

Sleeper Progress

I feel like a fool for 1. taking such long breaks between texturing this and 2. taking so long to figure out unlit rendering. I am the fool, it is me.

Working on texturing the main body at this point. I'm still not entirely sure the direction I'm going, which is part of why it's taking so long, but I like the result I've got so far. I need to go back in and break up the fur on the neck to not be so uniform but otherwise I am pleased so far with the results.

Thursday, October 8, 2015

I finished up Epona in about 10 days after having to deal with other stuff. Overall, I'm really happy with the result for the time I finished in. There are some seams that I can't get rid of, no matter what I do, and I'm not entirely certain they're texture/normal related. I'm not sure how to solve the problem, in any case..

But! Regardless, I am very pleased with the result. If I changed anything right now, it would be her face, and that would mostly just be giving it an expression.

Sunday, September 13, 2015

Started texturing the Sleeper Model. Also started a centaur model, based losely off the goddess Epona. Or at least, for the sake of simplicity, I'm calling her Epona.

I worked on this model a few months ago, and ended up not liking the direction it was going, so I've spent today fixing the hair and  face, and completely scrapped the clothes to try again. Here's hoping round 2 goes better.

I'm also going to most likely have to reposition her arms. I'm not sure what possessed me to model them like that...

Also, before I forget, here is progress on the Sleeper model. Texturing it right now

And one unlit, dirty render to show the transparency on the fur:

That's all for now!