tag:blogger.com,1999:blog-55218068197809804092024-02-20T23:40:11.102-08:00Julee FullerJuleehttp://www.blogger.com/profile/03260308771595803144noreply@blogger.comBlogger40125tag:blogger.com,1999:blog-5521806819780980409.post-9375120079252056032016-10-20T21:02:00.000-07:002016-10-20T21:02:01.434-07:00Undertale!<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisyrXT3CY4KGZpgxerVZsnctej6GN3l4wkSW8S_5m49fhQLQEAFi2EDzXhcRBMa1irZs-ZqwEDICR20u2q9zjZ1VyB5Bp1HU94oAlDygIPiyxljkjo_HfLM3LS2DNc-4qoveESuVo49YYg/s1600/UTAni1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisyrXT3CY4KGZpgxerVZsnctej6GN3l4wkSW8S_5m49fhQLQEAFi2EDzXhcRBMa1irZs-ZqwEDICR20u2q9zjZ1VyB5Bp1HU94oAlDygIPiyxljkjo_HfLM3LS2DNc-4qoveESuVo49YYg/s320/UTAni1.jpg" width="99" /></a></div>
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I whipped this up for the Undertale Anniversary in about a day, and even going back and looking at it now, I'm still rather pleased with the result. </div>
Juleehttp://www.blogger.com/profile/03260308771595803144noreply@blogger.com0tag:blogger.com,1999:blog-5521806819780980409.post-64370129056411226472016-05-15T10:04:00.004-07:002016-05-15T10:04:56.837-07:00Sleeper<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxAfmyvJ6IUwNaygMZGcl_EzJyx6n2-vM6jU35qRQFzKCsqrGLG-zkryawboU32C101hdyVfeeCh2lmRTIq4fgGBdQINsA0z7PfBhxwh2gekvUmb7HpvLWLJtjw5hLAXA18GVisufo2vDQ/s1600/SleeperRender.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="236" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxAfmyvJ6IUwNaygMZGcl_EzJyx6n2-vM6jU35qRQFzKCsqrGLG-zkryawboU32C101hdyVfeeCh2lmRTIq4fgGBdQINsA0z7PfBhxwh2gekvUmb7HpvLWLJtjw5hLAXA18GVisufo2vDQ/s320/SleeperRender.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8vMf2tDrcrNJd1cfXFKeDTgrk_gEPUZxU4mt5c5rzt-l-fgy-GWfavCYNlS9p86lRZvyiNX90eqw_P5B0GqYyyiLV16X_KGrWl5ARxOarQIzBfNrLvp5PQJcOKTDfN1JD3NQnVcndcBNA/s1600/SleeperIdle.avi" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8vMf2tDrcrNJd1cfXFKeDTgrk_gEPUZxU4mt5c5rzt-l-fgy-GWfavCYNlS9p86lRZvyiNX90eqw_P5B0GqYyyiLV16X_KGrWl5ARxOarQIzBfNrLvp5PQJcOKTDfN1JD3NQnVcndcBNA/s1600/SleeperIdle.avi" /></a></div>
Hey look! I finished this finally!!<br />
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I also learned I don't actually own After Effects so I ended up using a screen cap software to get in Maya video of the animation I quickly did to get an idea of movement, which is why there are no alphas on it in the video.<br />
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Still! The model is finished, it's rigged well enough to be usable, and I'm very pleased with the result, even if it took me many, many hours to do. Juleehttp://www.blogger.com/profile/03260308771595803144noreply@blogger.com0tag:blogger.com,1999:blog-5521806819780980409.post-54142270911555974482016-04-12T11:39:00.001-07:002016-04-12T11:39:07.450-07:00Stardew Valley<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipTCdqNCE36j12KjABovlOos2rzVXwRdxt_5VatwxHUpeH-392IRe8z3kWdZiF5xjn_XX97ReO51MkEofgKv7joALKHPtyQG8H6fl5j5MBkH4hfCneuFWOn9nY267KQVu5EQ-B2tUrew46/s1600/StardewFarmer.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipTCdqNCE36j12KjABovlOos2rzVXwRdxt_5VatwxHUpeH-392IRe8z3kWdZiF5xjn_XX97ReO51MkEofgKv7joALKHPtyQG8H6fl5j5MBkH4hfCneuFWOn9nY267KQVu5EQ-B2tUrew46/s320/StardewFarmer.jpg" width="226" /></a></div>
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I've been playing a lot of Stardew Valley recently and let me tell you, it is such a time sink.Juleehttp://www.blogger.com/profile/03260308771595803144noreply@blogger.com1tag:blogger.com,1999:blog-5521806819780980409.post-8088258667078376232016-04-12T11:37:00.000-07:002016-04-12T11:37:02.943-07:00More progress<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcCv7RMeVO0UQ3Gvb02qbxzaW_w_2gf55RamOqzRwR4U0u01Mv7L_-i7rU3fcp-XN2RISDfqx-ESYis9oIvjLm_bjKGNp0mbadziclyYwzjwPLo4KYh7PqMAXiJNEepr5g1TdKJSJWvRhyphenhyphen/s1600/Progress3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcCv7RMeVO0UQ3Gvb02qbxzaW_w_2gf55RamOqzRwR4U0u01Mv7L_-i7rU3fcp-XN2RISDfqx-ESYis9oIvjLm_bjKGNp0mbadziclyYwzjwPLo4KYh7PqMAXiJNEepr5g1TdKJSJWvRhyphenhyphen/s320/Progress3.jpg" width="320" /></a></div>
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So funny story: After I moved on to the antlers I realized my UV maps were not set up in such a way that would allow me to get the detail I needed.<br />
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To remedy this I ended up redoing about 85-90% of them.<br />
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But the result is much better and! I have progress to share that is considerable. All I've got left in terms of fur rendering is the back legs and hooves, and then I can move on to antlers and crystals. Once I finish the textures I'm hoping I can finally pose and render this literal beast.Juleehttp://www.blogger.com/profile/03260308771595803144noreply@blogger.com0tag:blogger.com,1999:blog-5521806819780980409.post-82989651905441656592016-03-29T09:21:00.001-07:002016-03-29T09:21:07.971-07:00Sleeper Progress<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhippzPgjCou2FC4zO7rcMxbT4UaLz0EliKSlxzWbovNeyzta0Cbjehh-gZfoH-iN0E6M-kh5V_AZZY-3zd0-RtYtO4sWkwzSQLVMhbgONSF2bP4frTckokEaOYm4wy9HktjHwZlvItccOP/s1600/Progress1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhippzPgjCou2FC4zO7rcMxbT4UaLz0EliKSlxzWbovNeyzta0Cbjehh-gZfoH-iN0E6M-kh5V_AZZY-3zd0-RtYtO4sWkwzSQLVMhbgONSF2bP4frTckokEaOYm4wy9HktjHwZlvItccOP/s320/Progress1.jpg" width="320" /></a></div>
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I feel like a fool for 1. taking such long breaks between texturing this and 2. taking so long to figure out unlit rendering. I am the fool, it is me.<br />
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Working on texturing the main body at this point. I'm still not entirely sure the direction I'm going, which is part of why it's taking so long, but I like the result I've got so far. I need to go back in and break up the fur on the neck to not be so uniform but otherwise I am pleased so far with the results.<br />
<span id="goog_1068525728"></span><span id="goog_1068525729"></span><br />Juleehttp://www.blogger.com/profile/03260308771595803144noreply@blogger.com0tag:blogger.com,1999:blog-5521806819780980409.post-40330892300927183872015-10-08T20:41:00.003-07:002015-10-08T20:41:36.890-07:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxW42I7GiHR9CIAXN0ZDR0EBEyIgHW3HMwPpVCh_9oZJmE0gJg8AWWkRzdh8QqXcZlFPhT_IyaAi2SR4DrdkivkVHgFtXpKHz0iOo6P4O_avpWQt7zbLX4v0ioETezxDg8Og96znPIcRC6/s1600/Epona.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxW42I7GiHR9CIAXN0ZDR0EBEyIgHW3HMwPpVCh_9oZJmE0gJg8AWWkRzdh8QqXcZlFPhT_IyaAi2SR4DrdkivkVHgFtXpKHz0iOo6P4O_avpWQt7zbLX4v0ioETezxDg8Og96znPIcRC6/s320/Epona.png" width="320" /></a></div>
I finished up Epona in about 10 days after having to deal with other stuff. Overall, I'm really happy with the result for the time I finished in. There are some seams that I can't get rid of, no matter what I do, and I'm not entirely certain they're texture/normal related. I'm not sure how to solve the problem, in any case..<br />
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But! Regardless, I am very pleased with the result. If I changed anything right now, it would be her face, and that would mostly just be giving it an expression.Juleehttp://www.blogger.com/profile/03260308771595803144noreply@blogger.com0tag:blogger.com,1999:blog-5521806819780980409.post-66190381390240076632015-09-13T12:58:00.001-07:002015-09-13T12:58:16.436-07:00Started texturing the Sleeper Model. Also started a centaur model, based losely off the goddess Epona. Or at least, for the sake of simplicity, I'm calling her Epona.<br />
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I worked on this model a few months ago, and ended up not liking the direction it was going, so I've spent today fixing the hair and face, and completely scrapped the clothes to try again. Here's hoping round 2 goes better. <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioexfTJ0Ewoeq83_MPLn4t6CA0eaHoEzVurkkWNWbkrOWfi-L-_y28HcJ0nWx9J0Y-vSJY7E58ARz0yX1m1Z0t8oscXWyp7W0KfBmX_QtXytEML_wA4OPhQBxw8LHhlD9ZqzD7p7Ev7nZI/s1600/EponaFrontWip.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioexfTJ0Ewoeq83_MPLn4t6CA0eaHoEzVurkkWNWbkrOWfi-L-_y28HcJ0nWx9J0Y-vSJY7E58ARz0yX1m1Z0t8oscXWyp7W0KfBmX_QtXytEML_wA4OPhQBxw8LHhlD9ZqzD7p7Ev7nZI/s320/EponaFrontWip.jpg" width="245" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQutxHFqDsjcM-bPlQe0q9HbYQIRRmyz_9CMHg9Tle4ohwXivOVpWTo9gMFFYjwxNb6vVax_tP7OJkxYRPc9-baIvCGxTl4wAIfYIAaMW7dp32vg_zCDw7Q0b413yeKCol9ipWHT4ulezg/s1600/Eponasidewip.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="305" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQutxHFqDsjcM-bPlQe0q9HbYQIRRmyz_9CMHg9Tle4ohwXivOVpWTo9gMFFYjwxNb6vVax_tP7OJkxYRPc9-baIvCGxTl4wAIfYIAaMW7dp32vg_zCDw7Q0b413yeKCol9ipWHT4ulezg/s320/Eponasidewip.jpg" width="320" /></a></div>
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I'm also going to most likely have to reposition her arms. I'm not sure what possessed me to model them like that...<br />
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Also, before I forget, here is progress on the Sleeper model. Texturing it right now<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdxCLh0ZHItWBbZUsVE8BzMFed1nD_pdp4D0PgIMflJHnk1moNJl0vTfGE4lLuR3hk97DbpkdQxHBlROemnbzxvko-JB8SrfTZttCVNWfjeKD5ZLcWg79B3tTPFPWvp0-niAz9FWey0jx3/s1600/sleeperfrontwip.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdxCLh0ZHItWBbZUsVE8BzMFed1nD_pdp4D0PgIMflJHnk1moNJl0vTfGE4lLuR3hk97DbpkdQxHBlROemnbzxvko-JB8SrfTZttCVNWfjeKD5ZLcWg79B3tTPFPWvp0-niAz9FWey0jx3/s320/sleeperfrontwip.jpg" width="173" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAHvEe7Xz8ocQF7mLZFrnPT15VOeenOKr57Z4mPFuqPJ5j7pmS8E-U5LGmkvKRqrHt_akaf6Nkz6hny6z62rTjYl3Q60_oo1faZ5ypwbuvC2CF4s4v6EmJyUDXCp5a7Ddde7gjJU20X4DV/s1600/SleeperWip.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAHvEe7Xz8ocQF7mLZFrnPT15VOeenOKr57Z4mPFuqPJ5j7pmS8E-U5LGmkvKRqrHt_akaf6Nkz6hny6z62rTjYl3Q60_oo1faZ5ypwbuvC2CF4s4v6EmJyUDXCp5a7Ddde7gjJU20X4DV/s320/SleeperWip.jpg" width="320" /></a></div>
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And one unlit, dirty render to show the transparency on the fur:<br />
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That's all for now!<br />
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<br />Juleehttp://www.blogger.com/profile/03260308771595803144noreply@blogger.com0tag:blogger.com,1999:blog-5521806819780980409.post-45678308599975928272015-06-30T16:22:00.003-07:002015-06-30T16:22:44.108-07:00Not a lot to update on the Sleeper model, as I'm trying to rig it and that is taking a lot longer than I anticipated. Instead, have this other model I'm almost done with:<br />
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Sitting at about 3K tris, also in the process of being rigged. Digitigrade legs are hard to rig and make deform properly.<br />Design originally by Sarah JolleyJuleehttp://www.blogger.com/profile/03260308771595803144noreply@blogger.com0tag:blogger.com,1999:blog-5521806819780980409.post-38851405967091806012015-05-31T03:04:00.000-07:002015-05-31T03:04:42.285-07:00Have an update, with 3D stuff!<br />
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Some artist friends and I did a sort of round robin with character concepts, where we roughed out a bunch of ideas then passed them along to see what would happen with the final product for a Guardian design. The only thing we all were in immediate agreement on was crazy antlers.<br />
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So my initial brush sketches where I tried to get an idea for the silhouette:<br />
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and then Alyson Phillips ended up doing our final Concept image for the creature, which I then have modeled. This is the base mesh, the UV's our laid out. All it needs is texture which will come in the next week or two, hopefully. Barring any outside work.<br />
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(Final Concept by Alyson Phillips)</div>
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Current renders:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi27RhE3StJhSKv53BTJukVrovuwq1iMVvzwZDNy3cdOj661xtaEoQ1HnqH47XnJhKfnr113wu7LRHDPZI62J0eZ8DXNb_DX35MDXIMXreWO3r4fcY3HIl3N1UyO-K9IfIOC3Do_DdoZbb-/s1600/P2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><br />Juleehttp://www.blogger.com/profile/03260308771595803144noreply@blogger.com0tag:blogger.com,1999:blog-5521806819780980409.post-78516657431679961762015-03-23T17:24:00.000-07:002015-03-23T17:24:25.513-07:00<div class="separator" style="clear: both; text-align: center;">
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I may or may not have characters for a thing. The twins came out a little weird but overall for some quick concepts it gets the job doneJuleehttp://www.blogger.com/profile/03260308771595803144noreply@blogger.com0tag:blogger.com,1999:blog-5521806819780980409.post-62765724836768240972015-01-29T13:40:00.001-08:002015-01-29T13:41:12.760-08:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQojAW6eRK5sz1-0lkRtjQuKirYMSZjcnap-No9Va-_-skMI5pvYmVDAEwPMLu0HxdlOHoFP8OItc5RxK5W_NFHZ1OUs4Jw1UP68Ui4sFBNyNfK3rdnu-CV1X127eLC1in8Wlya-2pZdQc/s1600/forestspirit.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQojAW6eRK5sz1-0lkRtjQuKirYMSZjcnap-No9Va-_-skMI5pvYmVDAEwPMLu0HxdlOHoFP8OItc5RxK5W_NFHZ1OUs4Jw1UP68Ui4sFBNyNfK3rdnu-CV1X127eLC1in8Wlya-2pZdQc/s1600/forestspirit.jpg" height="320" width="188" /></a></div>
Cervitaur/Forest spirit concept. I might turn it into a model, see if I can play with blend shapes to make the antlers morph. <br />
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Until then it's just a rough concept.Juleehttp://www.blogger.com/profile/03260308771595803144noreply@blogger.com0tag:blogger.com,1999:blog-5521806819780980409.post-63761235849537868482014-11-11T19:08:00.001-08:002014-11-11T19:08:07.562-08:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRFnkt4oBpfCRCFRAx48h9cpmv1EunAXkyAkDqfveR6Z2Tna5SphC0CIQioLlMBI_EqMOLBLyhQnP0LKaAgCkrfPYfp5QvPGsc2GOmWxqhlYQNFWcxcrrATGOu9bunoq6pW6Bn-cfh6Zsx/s1600/otgw.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRFnkt4oBpfCRCFRAx48h9cpmv1EunAXkyAkDqfveR6Z2Tna5SphC0CIQioLlMBI_EqMOLBLyhQnP0LKaAgCkrfPYfp5QvPGsc2GOmWxqhlYQNFWcxcrrATGOu9bunoq6pW6Bn-cfh6Zsx/s320/otgw.jpg" width="256" /></a></div>
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I recently watched Over the Garden Wall and what a fantastic show that is.<br />
<br />Juleehttp://www.blogger.com/profile/03260308771595803144noreply@blogger.com0tag:blogger.com,1999:blog-5521806819780980409.post-92073914859058205562014-11-11T19:07:00.001-08:002014-11-11T19:07:13.054-08:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglEshhXQju7QAk9SPOuvlcSS6Zz0vWQeVSrLhPAeoTkREGnpjBL1P1pPX9CEWbc2OyIfhcUTh4loIT-Wxr3RYQH62Cltt_zzU3w6TOghaB5ru9m-Mnu7fw9QKIVsPp6ZjThxfr72eADTAY/s1600/centuries.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglEshhXQju7QAk9SPOuvlcSS6Zz0vWQeVSrLhPAeoTkREGnpjBL1P1pPX9CEWbc2OyIfhcUTh4loIT-Wxr3RYQH62Cltt_zzU3w6TOghaB5ru9m-Mnu7fw9QKIVsPp6ZjThxfr72eADTAY/s320/centuries.jpg" width="240" /></a></div>
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One more bit of Gravity Falls fanart because the episode "Sock Opera" was really fantastic.<br />
<br />Juleehttp://www.blogger.com/profile/03260308771595803144noreply@blogger.com0tag:blogger.com,1999:blog-5521806819780980409.post-54613296765511048252014-11-11T18:19:00.001-08:002014-11-11T18:19:31.561-08:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAlSP4ztLtWtWvGOzUWy1mVuo0kY3g1FfSoqsPNIBHPxGJsb7eQlfidf7sn7RrMq1LobpMpL7hwMXZhhDxvEEuWJsURXpTijzUgEpYk-EQuYkSAUlbwgUDjiFU9B3KovbaAEqGwTAcrHdV/s1600/HeySister.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAlSP4ztLtWtWvGOzUWy1mVuo0kY3g1FfSoqsPNIBHPxGJsb7eQlfidf7sn7RrMq1LobpMpL7hwMXZhhDxvEEuWJsURXpTijzUgEpYk-EQuYkSAUlbwgUDjiFU9B3KovbaAEqGwTAcrHdV/s320/HeySister.jpg" width="213" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisgmbBcKSGhPLBy3If2_nwMSy2E_VPSQGvNuZdHvq5kyacqp0g5X3b6qoeamyMAGlLsGToEtdEroeggR9DhUjBHpFXmUU1IqfgVKGYcl0GN1CAGY9xZYCOs6l3E6o9c34lMGj_ZDqvEa7g/s1600/HeyBrother.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisgmbBcKSGhPLBy3If2_nwMSy2E_VPSQGvNuZdHvq5kyacqp0g5X3b6qoeamyMAGlLsGToEtdEroeggR9DhUjBHpFXmUU1IqfgVKGYcl0GN1CAGY9xZYCOs6l3E6o9c34lMGj_ZDqvEa7g/s320/HeyBrother.jpg" width="213" /></a></div>
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I really enjoy Gravity Falls, and what started out as a couple warm up sketches quickly became finished pieces. Whoops.Juleehttp://www.blogger.com/profile/03260308771595803144noreply@blogger.com0tag:blogger.com,1999:blog-5521806819780980409.post-61895838395458060492014-11-11T18:18:00.001-08:002014-11-11T18:18:12.724-08:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ9N58oFX0PZ9t64KaVQBrExjjFL8POQ-TFiCkLZ5H1Du7UG682Osn5ovDE8VQbcJ2yBqDHAOL5o94zmQZ3VPPu4k0cow571suZIHimPMTAwzorsY-Pp5f0Gb2V1dkZe4xPhjHQ973AsUH/s1600/brotherjrcommission.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ9N58oFX0PZ9t64KaVQBrExjjFL8POQ-TFiCkLZ5H1Du7UG682Osn5ovDE8VQbcJ2yBqDHAOL5o94zmQZ3VPPu4k0cow571suZIHimPMTAwzorsY-Pp5f0Gb2V1dkZe4xPhjHQ973AsUH/s320/brotherjrcommission.jpg" width="320" /></a></div>
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Private commission for a client who wanted a reference for his hexapodal alien race. Not gonna lie, I enjoy making four armed things, a lot.<br />
Juleehttp://www.blogger.com/profile/03260308771595803144noreply@blogger.com0tag:blogger.com,1999:blog-5521806819780980409.post-6178910831111184892014-11-11T15:31:00.003-08:002014-11-11T18:22:24.766-08:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdqO0XPjXZRjQ2-vF2du4UY2_Zutp48lo1orfyMpK5Z5YmJ9NeQpXXwyWfNf49iUanB6t4FDykfzmsTP15HlFoICBvWbyerSPzgg-Sn1K2CloTFZ2sihtrEobPHiVi0z8-KZJyeMVelCx4/s1600/Knifeheadprint.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdqO0XPjXZRjQ2-vF2du4UY2_Zutp48lo1orfyMpK5Z5YmJ9NeQpXXwyWfNf49iUanB6t4FDykfzmsTP15HlFoICBvWbyerSPzgg-Sn1K2CloTFZ2sihtrEobPHiVi0z8-KZJyeMVelCx4/s320/Knifeheadprint.jpg" width="320" /></a></div>
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Some Kaiju busts I did for prints. I plan to do a bunch more but I'm going to do them in batches to keep form burning out.<br />
<br />Juleehttp://www.blogger.com/profile/03260308771595803144noreply@blogger.com0tag:blogger.com,1999:blog-5521806819780980409.post-64073931397022669942014-07-10T09:43:00.001-07:002014-11-11T18:22:35.557-08:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ4I9tPwJcbJpstSpSNKhDi-wOlziKtyN-v4ufZy6ma1hZ9FY-EW4HXUFFtu1bovSccU9D9TOtSeEIM7A-hPxR53sc5mCYOdtaFLzZkC5NYYI9ZvGcjKcsGtabth4sx-0p2uIIULThNSt-/s1600/ZBrushSpeedSculpt.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ4I9tPwJcbJpstSpSNKhDi-wOlziKtyN-v4ufZy6ma1hZ9FY-EW4HXUFFtu1bovSccU9D9TOtSeEIM7A-hPxR53sc5mCYOdtaFLzZkC5NYYI9ZvGcjKcsGtabth4sx-0p2uIIULThNSt-/s1600/ZBrushSpeedSculpt.jpg" height="79" width="320" /></a></div>
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Playing around in Zbrush with zspheres. About ~90 minutes.<br />
<br />Juleehttp://www.blogger.com/profile/03260308771595803144noreply@blogger.com0tag:blogger.com,1999:blog-5521806819780980409.post-71363722863578390342014-07-10T09:31:00.003-07:002014-11-11T18:22:50.366-08:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsNIioygP4oCD79kwjkHDaQF82EzKnl51Jvg6Ql0paITcXZwF8I6al2iZ6dMINFERXlZ2Tocnq56_iSQOtkErigvnrIXB5-O-jZYqC_4XMmrdU_jiyGyXHWTFE8ND-Vwvww6ghyphenhyphenU74kwGU/s1600/Diana.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsNIioygP4oCD79kwjkHDaQF82EzKnl51Jvg6Ql0paITcXZwF8I6al2iZ6dMINFERXlZ2Tocnq56_iSQOtkErigvnrIXB5-O-jZYqC_4XMmrdU_jiyGyXHWTFE8ND-Vwvww6ghyphenhyphenU74kwGU/s1600/Diana.png" height="117" width="320" /></a></div>
Model of a female hero, age 5.Juleehttp://www.blogger.com/profile/03260308771595803144noreply@blogger.com0tag:blogger.com,1999:blog-5521806819780980409.post-64030942835768273772014-04-11T09:27:00.003-07:002014-11-11T15:37:38.914-08:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE3S9XSSaq7byLeOsZZHz4E_HA_8tYpv2gBTECWugazpeacBgenQKTBhXH4I78-UX67Kbj_9vrBIra9d0iLsf1UxpUNyQByYNsWjjyjvUUV6-wvwKMl6Z-8iVqO0wsRZuhr2vKLQkCkPLp/s1600/Bastet1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE3S9XSSaq7byLeOsZZHz4E_HA_8tYpv2gBTECWugazpeacBgenQKTBhXH4I78-UX67Kbj_9vrBIra9d0iLsf1UxpUNyQByYNsWjjyjvUUV6-wvwKMl6Z-8iVqO0wsRZuhr2vKLQkCkPLp/s1600/Bastet1.jpg" height="128" width="320" /></a></div>
Finished Bastet up!<br />
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There are some hiccups in the rig that I forgot to account for, but they are super simple to fix and as of right now I just wanted to get her posed.<br />
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On to other projects!<br />
<br />Juleehttp://www.blogger.com/profile/03260308771595803144noreply@blogger.com0tag:blogger.com,1999:blog-5521806819780980409.post-36186381767171536232014-04-07T15:57:00.000-07:002014-11-11T18:23:08.328-08:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ2pW5YveRvH0a-QE3WhFSFMPprTSHKFZOF_ZV4qr7ecpnJjMJBy-BFdm14r0Q4W9rHMhhMh-TPr1EMPcu9xMrRSxl8lUH8pN2woZBZLSOULVQFhLsgl01P8cXdMJTkPd200iiRZMjHAkk/s1600/testrender2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ2pW5YveRvH0a-QE3WhFSFMPprTSHKFZOF_ZV4qr7ecpnJjMJBy-BFdm14r0Q4W9rHMhhMh-TPr1EMPcu9xMrRSxl8lUH8pN2woZBZLSOULVQFhLsgl01P8cXdMJTkPd200iiRZMjHAkk/s1600/testrender2.jpg" height="320" width="283" /></a></div>
Remember this thing?!<br />
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I've had to put the Lil Egypt series aside for a long time to work on contract stuff, but now that my contracts are over I picked it back up and hammered Bastet out over the past few days.<br />
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I plan to rig, pose and get some nice renders of her over the course of the week, while also working on some other models.<br />
<br />Juleehttp://www.blogger.com/profile/03260308771595803144noreply@blogger.com0tag:blogger.com,1999:blog-5521806819780980409.post-9231749711385648912013-11-12T13:51:00.001-08:002014-11-11T18:25:11.698-08:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_xrP8hnZlmP1iJLBisaShGfnffcEdLYiz75VNbTnwcJVNb8vrXtxB8elErMYVNaqf_d4TnVZXjpskP0pyu9qDcaymszizUc8Ble20SWMK53P1GN_Ayf9KREIWlLfd81PVqvbuiKfFqZv/s1600/fhhkdghdgf.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_xrP8hnZlmP1iJLBisaShGfnffcEdLYiz75VNbTnwcJVNb8vrXtxB8elErMYVNaqf_d4TnVZXjpskP0pyu9qDcaymszizUc8Ble20SWMK53P1GN_Ayf9KREIWlLfd81PVqvbuiKfFqZv/s320/fhhkdghdgf.png" height="320" width="219" /></a></div>
Base model concept.<br />
<br />Juleehttp://www.blogger.com/profile/03260308771595803144noreply@blogger.com0tag:blogger.com,1999:blog-5521806819780980409.post-45824573547999277022013-10-31T21:10:00.003-07:002014-11-11T18:24:58.795-08:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY7NotVHi5RKvp0-41ooVsRcKd6K92OsPhakrcU-MlAV-dLIp1Kiiu9AzXfLG5KIhVx1NFVmsQP69-6OGRdB4xuXejRucImIqZ213G_Qh_em-hOzPbyb0HFW18eg6xg5sYToJqoEbZvWHC/s1600/Bastet.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY7NotVHi5RKvp0-41ooVsRcKd6K92OsPhakrcU-MlAV-dLIp1Kiiu9AzXfLG5KIhVx1NFVmsQP69-6OGRdB4xuXejRucImIqZ213G_Qh_em-hOzPbyb0HFW18eg6xg5sYToJqoEbZvWHC/s320/Bastet.png" height="132" width="320" /></a></div>
Base mesh of Lil Bastet. I received the artist's permission to model the entire series, and I'm starting with her.<br />
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Currently unwrapping her, then will throw her into Zbrush for some detailing then retop her. Currently she's at roughly 1700 tris. Hoping to get considerably lower than that.<br />
<br />Juleehttp://www.blogger.com/profile/03260308771595803144noreply@blogger.com0tag:blogger.com,1999:blog-5521806819780980409.post-69683810104810057232012-07-08T20:25:00.001-07:002014-11-11T15:38:00.568-08:00More IllustrationsMore illustrations from my contract work. I was able to keep most of the rights to the work thus I am able to show them off as portfolio work and I am able to modify them as I want! I plan to do several color studies on a few of them, especially the raptors. Until that time, however, it is now back into the 3D swing! I have been greatly neglecting 3D work.<br />
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Here are a few more images from my contract stuff in the mean time. In order: Velociraptor, stegosaurus, tyrannosaurus <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7BASJaeD58E5KhDRh0JaAd3Nho0XRvYk2bkBjZVYcrTp-ZUQ-k2XRHhrwDfe7l6QuM3C9qFK6_IGln29E5hgcR4huwC7AmUBmu81owq4RfIf69P3HSvvro7zkByTm3vbcHXpxS_xwxFCO/s1600/WEBvelociraptor.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7BASJaeD58E5KhDRh0JaAd3Nho0XRvYk2bkBjZVYcrTp-ZUQ-k2XRHhrwDfe7l6QuM3C9qFK6_IGln29E5hgcR4huwC7AmUBmu81owq4RfIf69P3HSvvro7zkByTm3vbcHXpxS_xwxFCO/s320/WEBvelociraptor.png" height="320" width="247" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ6EAIR9uAJ1jY02MGnk6LZ0RejwqSTk957mZl5zqQRjG9cXnTrdwqK4zF1U23yrLOIP57tvc3ChI-zPRaepPRvKvv-m_HaL3QNs81c-R96jMnlN6coL9vmI2UlNoLgA-Ogo2XRRRbuIeg/s1600/WEBStegosaurus.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ6EAIR9uAJ1jY02MGnk6LZ0RejwqSTk957mZl5zqQRjG9cXnTrdwqK4zF1U23yrLOIP57tvc3ChI-zPRaepPRvKvv-m_HaL3QNs81c-R96jMnlN6coL9vmI2UlNoLgA-Ogo2XRRRbuIeg/s320/WEBStegosaurus.png" height="247" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeyDh4AQamXB0Ukc_C1xUw4qhS4c-di4MFu9dKBkg5ShUzBv59u8L7EabiVkI2K7EqouRdUqbPJ8kONW4cZF833wiTdM1vq63iQLOZoU3F9uOliqG-QV7klC36x0jy8bx8BVLMtTzK13U6/s1600/WEBtyrannosaurus.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeyDh4AQamXB0Ukc_C1xUw4qhS4c-di4MFu9dKBkg5ShUzBv59u8L7EabiVkI2K7EqouRdUqbPJ8kONW4cZF833wiTdM1vq63iQLOZoU3F9uOliqG-QV7klC36x0jy8bx8BVLMtTzK13U6/s320/WEBtyrannosaurus.png" height="320" width="231" /></a></div>
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There are more images (Including some boats) on my website! http://www.artofjul.com<br />
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That's all for now!<br />
Julee F.Juleehttp://www.blogger.com/profile/03260308771595803144noreply@blogger.com0tag:blogger.com,1999:blog-5521806819780980409.post-68578666805060902072012-02-27T06:44:00.002-08:002014-11-11T15:38:16.850-08:00Colored NagiHave the base textures for Nagi done. I had to put the model on hold for a while in favor of potential employment but I've finally made enough progress to show again. Now it's down to rigging, map tweaks and renders before she's done.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWxfdsx0J0yrEaEgx_WdR1f5MW0kPu7L7BSDop1duNcYMTklPdATQBx5bsfqYfQSFzLnvDJMEQ2kQ2WP8GCj3mQy-eKzIu4bTj2qpwuk-zFKTFPl8daoF8KgPvAAFLqHamPAFzV47Ye9Mc/s1600/New+canvas.jpg"><img alt="" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWxfdsx0J0yrEaEgx_WdR1f5MW0kPu7L7BSDop1duNcYMTklPdATQBx5bsfqYfQSFzLnvDJMEQ2kQ2WP8GCj3mQy-eKzIu4bTj2qpwuk-zFKTFPl8daoF8KgPvAAFLqHamPAFzV47Ye9Mc/s200/New+canvas.jpg" id="BLOGGER_PHOTO_ID_5713826890063523794" style="cursor: hand; cursor: pointer; height: 96px; width: 200px;" /></a>Juleehttp://www.blogger.com/profile/03260308771595803144noreply@blogger.com0tag:blogger.com,1999:blog-5521806819780980409.post-3623550707950800202012-02-11T17:44:00.001-08:002014-11-11T15:38:33.633-08:00Nagi ZbrushZBrushing the model! Still tweaking the hands and legs to where I'm happy with them, but for the most part this is done.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPC5sXWxndr6jcpvJi1-N7u-btNY-NtDtYL7plOJHTWnHGOCz36-rB8v8cRUg8RhhNKKXShizO47btYfM31pyZK1L1aswbIdrtQMHvyByXJiAYjf83LrkdVtwOygKRlUhfyDzqd019dV1m/s1600/NagiZBrush.jpg"><img alt="" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPC5sXWxndr6jcpvJi1-N7u-btNY-NtDtYL7plOJHTWnHGOCz36-rB8v8cRUg8RhhNKKXShizO47btYfM31pyZK1L1aswbIdrtQMHvyByXJiAYjf83LrkdVtwOygKRlUhfyDzqd019dV1m/s200/NagiZBrush.jpg" id="BLOGGER_PHOTO_ID_5708059237844036338" style="cursor: hand; cursor: pointer; height: 94px; width: 200px;" /></a>Juleehttp://www.blogger.com/profile/03260308771595803144noreply@blogger.com0